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Mageia 3 features: process and choice  View Printable Version 
Thursday, August 16 2012 @ 06:08 AM CST
Contributed by: Linegod

MageiaAs said in a previous post, people are now back to work, focused on Mageia 3 release. So it was time again to define the specifications for the coming release. We then thought it was time to improve the process used for Mageia 2

Read the full thing at http://blog.mageia.org/en/2012/08/09/mageia-features-process/

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Digia to acquire Qt from Nokia  View Printable Version 
Thursday, August 09 2012 @ 06:42 AM CST
Contributed by: Linegod

General NewsHelsinki, Finland and Santa Clara, US - August 9th 2012, Digia, the software powerhouse listed on the NASDAQ OMX Helsinki exchange (DIG1V), today announced that it has signed an agreement to acquire Qt software technologies and Qt business from Nokia. Following the acquisition Digia becomes responsible for all the Qt activities formerly carried out by Nokia. These include product development, as well as the commercial and open source licensing and service business. Following the acquisition, Digia plans to quickly enable Qt on Android, iOS and Windows 8 platforms.

Read the press release at http://www.digia.com/en/Home/Company/Press/2012/Digia-to-acquire-Qt-from-Nokia/

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Faster Zombies! Valve speeds up gaming on Linux  View Printable Version 
Wednesday, August 01 2012 @ 08:57 PM CST
Contributed by: Linegod

GamesOne factor in creating a good gaming experience is throughput. This post discusses some of what we’ve learned about the performance of our games running on Linux.

Read the full thing at http://blogs.valvesoftware.com/linux/faster-zombies/

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Nonfree DRM'd Games on GNU/Linux: Good or Bad?  View Printable Version 
Sunday, July 29 2012 @ 09:41 PM CST
Contributed by: Linegod

GamesA well known company, Valve, that distributes nonfree computer games with Digital Restrictions Management, recently announced it would distribute these games for GNU/Linux. What good and bad effects can this have?

I suppose that availability of popular nonfree programs on GNU/Linux can boost adoption of the system. However, our goal goes beyond making this system a “success”; its purpose is to bring freedom to the users. Thus, the question is how this development affects users' freedom.

Read the full thing at https://www.gnu.org/philosophy/nonfree-games.en.html

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Insync solves Google Drive for the Linux Desktop  View Printable Version 
Friday, July 27 2012 @ 10:27 PM CST
Contributed by: Linegod

General NewsInsync announced late last night that their desktop application is now available for Linux users. This means you can have dropbox-like functionality on your Google Drive! It is in beta, but most users that have installed it already are raving about it so far.

Read the full thing at http://www.linuxnews.co/2012/07/insync-solves-google-drive-for-the-linux-desktop/

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Valve & Intel Work On Open-Source GPU Drivers  View Printable Version 
Friday, July 20 2012 @ 06:59 PM CST
Contributed by: Linegod

HardwareAs the latest Valve Linux news for today, Valve Software actually cares about open-source Linux graphics drivers. Last week they had the Intel OTC Linux graphics team out to Bellevue to jointly work on the OpenGL renderer for the Source Engine and the Intel Mesa driver.

Read the full thing at http://www.phoronix.com/scan.php?page=news_item&px=MTE0MzQ

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Steam’d Penguins: Steam for Linux  View Printable Version 
Monday, July 16 2012 @ 07:11 PM CST
Contributed by: Linegod

GamesSteam’d penguins? Is it a recipe for an exotic South Pole dish? Perhaps it’s one of those bizarre YouTube videos of penguins in a sauna cavorting with the Swedish Bikini team?

The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the Web. Instead, come to the source – a blog where people who are interested in Linux and open source game development can get the latest information on Valve’s efforts in this arena. In this initial post, we’ll introduce the team (and a bit of its history) and then give you a snapshot of what we’re currently doing.

Read the full thing at http://blogs.valvesoftware.com/linux/steamd-penguins/

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Alien Arena: Reloaded Edition released!  View Printable Version 
Saturday, July 14 2012 @ 10:05 PM CST
Contributed by: Linegod

GamesThis is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay.

Read the full thing at http://www.indiedb.com/games/alien-arena-2008/news/alien-arena-reloaded-edition-released

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Vote for the new name of the distribution!  View Printable Version 
Saturday, July 07 2012 @ 07:02 AM CST
Contributed by: Linegod

Mandriva LinuxWe have been busy behind the scenes determining the necessary processes and resources needed for the future foundation. This is an ongoing work, but of course it’s not a closed process; it’s just that the group who met in Paris has a lot of homework to do before we can present a clear picture to the community, so that the community might be in charge of the foundation and of its own destiny. Today is the beginning of a new step in this direction.

Read the full thing at http://blog.mandriva.com/en/2012/07/05/the-road-to-the-foundation-episode-2-vote-for-the-new-name-of-the-distrubution/

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Bash One-Liners Explained, Part II: Working with strings  View Printable Version 
Monday, July 02 2012 @ 06:19 PM CST
Contributed by: Linegod

HowtoThis is the second part of the Bash One-Liners Explained article series. In this part I'll show you how to do various string manipulations with bash. I'll use only the best bash practices, various bash idioms and tricks. I want to illustrate how to get various tasks done with just bash built-in commands and bash programming language constructs.

Read the full thing at http://www.catonmat.net/blog/bash-one-liners-explained-part-two/

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